Friday, 4 May 2012

The best approach to take would be to hand out questionnaires for people to fill in outside the outlet store and producing lots of focus groups so lots of different people can express their views. For baby boomers could be using an online survey as this generation most people would go to the outlet store.

For generation y/millennials not many people shop at marks and spencer's so using an approach such as creating an app for this generation as most people have moblie phones and iphones as it is the latest technology, could be using an online survey as most people in their daily lives use technology mostly every day. 




Lynx advert is very effective they use special effects to set the scene. The music sounds like a french song therefore the advert could be set in France. The sound effects are cars crashing, smashing windows and plates smashing all emphasing chaos. This advert is like an Apocalypse theme it shows people are effected by the lynx advert e.g. Shaun of the dead 2004 British horror zombie comedy so would be for generation y/millennials and refers to the apocalypse theme as the zombies invade the humans life being a funny film and humorous.The apocalypse theme in the lynx advert is positive and defies tradition views of an apocalypse being funny. "In each instance, from a waiter dropping everything he's holding, to a man in a wheelchair accidentally creating a massive car pile-up, the events are caused by men and women becoming too attracted to each other to concentrate on what they're supposed to be doing.'' 
http://www.campaignlive.co.uk/news/1115028/

Friday, 27 April 2012

Primary research - Experiments, investigations, or tests carried out to acquire data first-hand, rather than being gathered from published sources.

http://www.businessdictionary.com/definition/primary-research.html#ixzz1tEFOHLIH




Secondary researchMarket research that's already compiled and organized for you. Examples of secondary information include reports and studies by government agencies, trade associations or other businesses within your industry.


http://www.entrepreneur.com/encyclopedia/term/82616.html


Qualitative - all about exploring issues, understanding phenomena and answering questions. While there's a whole industry engaged in its pursuit, qualitative research also happens in nearly every workplace and study environment, nearly every day.  


Quantitative - The use of sampling techniques (such as consumer surveys) whose findings may be expressed numerically, and are amenable to mathematical manipulation enabling the researcher to estimate future events or quantities.


http://www.businessdictionary.com/definition/quantitative-research.html#ixzz1tEHOqhTV



Focus groups1. Market research: Small number of people (usually between 4 and 15, but typically 8) brought together with a moderator to focus on a specific product or topic. Focus groups aim at a discussion instead of on individual responses to formal questions, and produce qualititive data (preferences and beliefs) that may or may not be representative of the general population.
2. Problem solvingIdea generation or forecasting technique where several experts or informed individuals share their point of view on a specific topic or problem

http://www.businessdictionary.com/definition/focus-group.html#ixzz1tEQv5pQm




Surveys1. Marketing: A detailed study of a market or geographical area to gather data on attitudes, impressions, opinions, satisfaction level, etc., by polling a section of the population.
2. Real estate: A map or plat drawn by a licensed-surveyor after measuring a piece of land, to show its area, boundaries, contours, elevations, improvements, and its relationship to the surrounding land. A property survey confirms that a particular piece of land or building is sited in accordance to its legal description

http://www.businessdictionary.com/definition/survey.html#ixzz1tET9wbCq




Best ways to carry out customer research with your chosen Generation e.g which media to use. For Generation Y/ Millennials the media to use would be to produce a questionnaire and then post it on Facebook, the younger generation there would be more people that would access it and for the older generation perhaps put it in a magazine. 

Thursday, 12 April 2012

First Article: Online Marketing Communications: Exploring Online Consumer Behavior by Examining Gender Differences and Interactivity within Internet Advertising. Carolynn McMahan, Roxanne Hovland, and Sally McMillan.


Marketing Implications of Interactivity and Corporate Web Sites


Fourth, interactivity has key implications in terms of reaching and connecting with target audiences. For the retailers in our study, for example, the target audience is Generation Y consumers. Generation Y represents 25% of the population and has considerable buying power. These college-aged consumers spend a considerable amount of time online and can be categorized as savvy computer users whose interactive activities include downloading, creating content, and chatting online (McMillan 2004). Their expectations for interactivity therefore are very high; they demand interactive elements that will engage them, entertain them, or speed up the process, while also giving them a sense of control. Marketers must realize how these consumers prefer to interact and how gender may influence their behavior if they hope to reach these savvy young consumers.


http://www.warc.com/Content/ContentViewer.aspx?MasterContentRef=4b180b53-26ac-4513-b4a9-b873a0833f33&q=marketing+communications+on+generation+y


Second Article: Millennials: The Challenger Generation. Source: Euro RSCG: Prosumer Report, Vol. 11, 2011


They were born into a post-communist, one-model world.
Too young to remember the Berlin Wall as anything but a pile of rubble, the Soviet Union, or the Cold War, millennials have known only the model of liberal capitalism. While conflicts and pockets of totalitarianism remain, these young people have grown up in an unprecedented period of political and economic standardization. And this impacts their relationship with the world and their notion of conflict: For the most part, they believe in continuity and gradual change rather than ideological schisms born of competing economic theories. There is little notion of “us vs. them” on a global scale.
Prosumer Point: Across generations, Prosumers are more technologically minded than the mainstream. Millennial Prosumers were significantly more likely than others to cite “being more digital” as the most important factor that sets their generation apart.


http://www.warc.com/Content/ContentViewer.aspx?MasterContentRef=9a202115-b75e-4980-9c34-c3df8af469d6&q=the+challenger+generation+euro+RSCG%3a+2011





HOW MILLENNIALS WILL CHANGE THE WORKPLACE

We live in a world of superficiality and instant fame. Celebrity is conferred on those who do nothing more than post a silly video on YouTube or appear on a so-called reality show. In what seemed to be no time at all, the heavily (fake) tanned and hard-partying Nicole “Snooki” Polizzi went from an appearance on an episode of MTV's “Is She Really Going Out with Him?” to being a cast member on “Jersey Shore” — to ringing the opening bell at the New York Stock Exchange, being one of the most popular Halloween costumes in the U.S. (2010), and being signed to write a book. A lack of substance reigns supreme.
In this atmosphere, one might presume that young people would be disinclined to work hard and pay their dues, expecting instead the sort of instant fame and fortune they see bestowed upon their media-magnet peers. In reality, the millennial generation considers effort and attitude the most important ingredients for success: 73 percent cited “being hardworking” as key to achievement, and 63 percent said “having self-confidence” is vital. In sharp contrast, the way one looks and the social status of one's parents were cited as important by less than a quarter of the sample. No matter how much evidence they see to the contrary, the young still believe in the meritocratic model.

This doesn't mean they are naïve. Millennials have developed a pragmatic and utilitarian approach to the work world. For them, work is primarily about earning money (45 percent chose this response) rather than such “softer” aims as personal fulfillment (25 percent) or being a productive member of society (12 percent). They live, after all, in a capitalist society and understand they must earn a living to survive. That said, salary is only one factor they look at when considering a job offer — and, for nearly three-quarters of them, it's not even the most important one. When asked to choose the single most important factor in a job, 37 percent cited the ability to balance work and life, while just 28 percent cited salary and 23 percent said work atmosphere. Combining the scores for life-work balance and atmosphere, it is clear that millennials expect at least some degree of happiness in their work situations. Money is not a sufficient counterbalance to misery.
The unique way in which this new generation interacts with and views the world will bring about three important workplace shifts.


http://www.warc.com/Content/ContentViewer.aspx?MasterContentRef=9a202115-b75e-4980-9c34-c3df8af469d6&q=the+challenger+generation










Third Article: 40 years of change. Matthew Hooper


Technology at the root of change


Now it is not uncommon for schoolchildren to have a PlayStation or Xbox, or both, to play their games on, as well as a family computer in their home to do their homework. And the next generation of school children will be learning not only how to use and program a computer, but also how to build websites.
Television has progressed from one black-and-white channel to hundreds in full colour showing anything and everything. There is more choice, and the diversity of programmes has opened us up to different attitudes and cultures whether the content is better, I leave you to decide.
Travel has also shaped society dramatically. We have become better versed in how and where to travel. Minds have been broadened, having been exposed to different cultures, societies, languages and of course food.
Global trade has in turn increased, as transport has become easier and national boundaries disappear, and with international commercial treaties in place this means competition has become greater so certain brands have become stronger, larger and global, to the detriment of 'old' home-grown ones. As a result, national identities have become diluted. With this increased choice of goods, the launch of products in multi-territories is now a must, as is the speed to be first in and grab share meaning that the marketplace has become even more competitive and the price of failure is enormous.

Youth and age
The industry continues to attract young talent, particularly on the agency side, with 90% of agency people under 40, and 60% under 30. Will the managing directors and chief executives of these agencies, who are from a completely different generation, understand this new generation of recruits, or are they too long in the tooth to relate? Or will they in fact represent the money-rich time-rich consumer of 20 years from now?
The young 'ideas generation', has been exposed to new influences, and shaped by different elements from their predecessors and this leads to clashes with the 40- or 50-year-old managing director who still holds the power. For the old generation, the skill needed is the ability to listen, and be receptive to new ideas.
The creative process is being subjugated as the pressures for speed to market and  the need to succeed increase. We can now frequently see marketers falling back on old ideas that have a touchpoint with a certain generation, and like all good ideas just might engage a new audience.
We may well see more ideas re-emerging as we do in the movies, such as Charlie's Angels and Starsky & Hutch, who are being seen for the first time by many, or in music such as 'Uptown Girl' by Westlife, not by Billy Joel.








Fourth Article: The Interactive Consumer. Clare Lees


The Four Attitudes to Technology

Combining these key determinants and doing further factor and cluster analysis, led to the identification of four types of consumer groups, based on their attitudes to technology.
  • Technophiles, 24% of consumers. Typically they are under 35 years, male C1s, they work with technology and they do not need to be convinced about the benefits of technology. "lost generation" as far as technology is concerned. They lack confidence and do not appreciate the benefits. Typically women over the age of 60.
  • Aspirational technophiles, 22% of consumers, and typically AB males. These are pretty enthusiastic about new technology per se, but less so about the applications.
  • Functionals, 25% of consumers. they are uninterested in technology, but not hostile to applications. Typically, female over the age of 45. Where applications enhance existing products they are very enthusiastic.
The most important groups for developing the demand for new technology products and services is the 47% comprising the functionals and aspirationals. The successful players in the telecommunications sector will need to convert the caution and hesitancy exhibited by these consumers into real purchasing power and use.
The need for relevant consumer research in the telecom market place is critical not only to understand those issues described above but also for service providers to determine the extent to which any new service or product can actually meet the needs of consumers. New products or services are likely to succeed if they have the capacity to not only meet existing consumer needs but satisfy them more efficiently or indeed, identify new needs which have typically not been recognised by consumers.
The final element of the consumer research which is useful to consider is the understanding of how the service or product is incorporated into the every day life of the consumer once it has been acquired. As has been discussed, acquisition depends not only on the expectation that the product/service will meet a need but also on the consumer's attitude towards technology, the ability to purchase and occupational status etc. Once it has been acquired, if it is a success, the role of the product or service may well change - for example, the telephone was originally developed as an enhancement to the telegraph - a way of sending and receiving information. Slowly the operators realised it was being used by women for social interaction - integration had changed the role of the 'product'.









Sunday, 8 April 2012



What is Consumer Buying Behavior?

Definition of Buying Behavior:
Buying Behavior is the decision processes and acts of people involved in buying and using products.Need to understand:
  • why consumers make the purchases that they make?
  • what factors influence consumer purchases?
  • the changing factors in our society.
Consumer Buying Behavior refers to the buying behavior of the ultimate consumer. A firm needs to analyze buying behavior for:
  • Buyers reactions to a firms marketing strategy has a great impact on the firms success.
  • The marketing concept stresses that a firm should create a Marketing Mix (MM) that satisfies (gives utility to) customers, therefore need to analyze the what, where, when and how consumers buy.
  • Marketers can better predict how consumers will respond to marketing strategies.

Stages of the Consumer Buying Process

Six Stages to the Consumer Buying Decision Process (For complex decisions). Actual purchasing is only one stage of the process. Not all decision processes lead to a purchase. All consumer decisions do not always include all 6 stages, determined by the degree of complexity...discussed next.The 6 stages are:
  1. Problem Recognition(awareness of need)--difference between the desired state and the actual condition. Deficit in assortment of products. Hunger--Food. Hunger stimulates your need to eat.
    Can be stimulated by the marketer through product information--did not know you were deficient? I.E., see a commercial for a new pair of shoes, stimulates your recognition that you need a new pair of shoes.
  2. Information search--
    • Internal search, memory.
    • External search if you need more information. Friends and relatives (word of mouth). Marketer dominated sources; comparison shopping; public sources etc.
    A successful information search leaves a buyer with possible alternatives, the evoked set.Hungry, want to go out and eat, evoked set is
    • chinese food
    • indian food
    • burger king
    • klondike kates etc
  3. Evaluation of Alternatives--need to establish criteria for evaluation, features the buyer wants or does not want. Rank/weight alternatives or resume search. May decide that you want to eat something spicy, indian gets highest rank etc.
    If not satisfied with your choice then return to the search phase. Can you think of another restaurant? Look in the yellow pages etc. Information from different sources may be treated differently. Marketers try to influence by "framing" alternatives.
  4. Purchase decision--Choose buying alternative, includes product, package, store, method of purchase etc.
  5. Purchase--May differ from decision, time lapse between 4 & 5, product availability.
  6. Post-Purchase Evaluation--outcome: Satisfaction or Dissatisfaction. Cognitive Dissonance, have you made the right decision. This can be reduced by warranties, after sales communication etc.
    After eating an indian meal, may think that really you wanted a chinese meal instead.

The central question for marketers is: How do consumers respond to various marketing efforts the company might use? The starting point is the stimulus response model of buyer behaviour shown in figure. This figure shows that marketing and other stimuli enter the consumer’s “black box’’ and produce certain responses. Marketers must figure out what is in the buyers’ black box. Marketing stimuli consist of the four Ps: product, price, place and promotion. Other stimuli include major forces and events in the buyer’s environment: economic, technological, political and cultural. All these inputs enter the buyer’s black box, where they are turned into a set of observable buyer responses: product choice, brand choice, dealer choice, purchase timing and purchase amount.

The marketer wants to understand how the stimuli are changed into responses inside the consumer’s black box, which has two parts. First, the buyer’s characteristsics influence how he or she perceives and reacts to the stimuli. Second, the buyer’s decision process itself affects the buyer’s behaviour. We look first at buyer characteristics as they affect buying behaviour and then discuss the buyer decision process. 








http://www.egyankosh.ac.in/bitstream/123456789/35434/1/Unit-17.pdf






Engel, Kollat, Blackwell model (EKB model)

comprehensive model of consumer behavior that was elaborated by James F. Engel, David T. Kollat and Roger D. Blackwell (1973).


GRAFIK


Each of the boxes in this "multimediation" model of consumer behavior represents a variable that may influence behaviour. The arrows connecting boxes describe relationships between variables as well as emphasizing that consumer behavior is a dynamic ongoing process.


The model shows that people are continually exposed to stimuli. A stimulus represents anything, generally inherent in the environment, that has the potential for triggering some kind of behavior. In general, marketing decision making can be viewed (at least in part) as putting together and controlling a set of stimuli intended to influence customer buying behaviour.





























Friday, 30 March 2012

The millennials joining your workforce now are employees born between 1980 and 2000, or 1981 and 1999, depending on the author. Unlike the Gen-Xers and the Boomers, the Millennials have developed work characteristics and tendencies from doting parents, structured lives, and contact with diverse people. Millennials are used to working in teams and want to make friends with people at work. Millennials work well with diverse co workers.



This chart shows in 2010 there were $85,405,385 generation y/millennials people which gives a percentage of 27.7%, which is more than other generations due to being a big age range. 










© 2011 Catalyst Inc.


http://www.catalyst.org/publication/434/generations-in-the-workplace-in-the-united-states-canada












http://www.mccrindle.com.au/resources/whitepapers/Marketing-Communicating-with-Diverse-Generations.pdf


































People from Generation Y, given their number and stage in the family life-cycle, represent a key emerging audience for major sports. The study focussed on the effect of friends and half time enhancements on likely attendance at matches. The sport domain was the Australian Football League (AFL), the elite Australian rules football competition. The enhancements being tested were half-time entertainments based on performers from well-known television talent shows, Australian Idol and It Takes Two. Scenarios with and without interactive participation, based on short messaging service (SMS) messages, were tested. The study used a general population sample of 909 Generation Y. Highlights: Friends and sporting orientation affect sport attendance. Social networks offer promotional opportunities in new markets. Half-time activities have minimal effect on attendance.


http://scienceindex.com/stories/1634163/Getting_Generation_Y_to_attend_Friends_interactivity_and_halftime_entertainment.html





MARKETING TO GENERATION Y 
Generation Y was born during 1977-1994 and are in the 16-33 age range as of 
2010.  They are children of the original Baby Boomers and their numbers rival that of the Baby 
Boomers.  They grew up in a time of immense and fast-paced change including virtually full employment opportunities for women, dual-income households as the standard, wide array of 
family types seen as normal, significant respect for ethnic and cultural diversity including a 
heightened social awareness, and computers in the home and schools.  Gen Y individuals are 
well grounded and wise for their age.  They were born into a technological, electronic, and 
wireless society with global boundaries becoming more transparent.  They are accustomed to a 
diverse universe where anything seems possible. The characteristics, lifestyles, and 
attitudes of Gen Y include older teens and young adults.  They are self-absorbed and self-reliant 
with a strong sense of independence and autonomy.  They want results and are not as concerned 
with the why of it.  They are image-driven and make personal statements with their image. They have a greater need for peer acceptance, connecting with their peers, fitting in, and 
social networking. Gen Y individuals are open-minded, optimistic, goal oriented, and 
highly motivated toward their perceptions of success.  Eight key values have been described for 
Gen Y:  choice, customization, scrutiny, integrity, collaboration, speed, entertainment, and 
innovation. Efficient multi-tasking helps them be successful.  




http://www.aabri.com/manuscripts/10575.pdf















This quote sums up what Generation Y/ Millennials stands for:-
"technology-savvy, better educated and more ethnically diverse than any previous generation" (Allen, 2004)
This quote describes that Generation Y (Millenials) we know more about technology, educated like we all go to university and we are more ethnic diverse than previous generation. Therefore, explains "who we are'' as a generation.

Millennials can be defined both by their strongly held values and their strong intention to live by them. Generation Y is passionate about making a difference in the world. This is a common thread through dozens of values studies conducted globally.